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The second part to my wormhole video project, first we have a few visuals showing what an outside observer sees when another spacecraft crosses through the wormhole or moves around near the entrance.
Secondly, there’s some explanations of the geometry, the shape of the space and illustrations of the way light moves around the entrance to a wormhole.
Finally we take a closer look at the math and how to implement a raytracer to make wormholes, and how I solver problems with the original design to remove glitches make the process 1000 times faster.
The original paper by DNEG & Kip Thorne is here:
Many of the skyboxes are from Eve Online.